

Would it be possible to play back and force haptics into the DualSense controller? Well, that was an answer that was already answered way back during the PS5’s launch. And while I am currently working on another deep dive, a thought did come across my mind. This has made me want to keep experimenting, looking at some other titles, those mostly being first-party, to see exactly how other studios were making use of it. I noted that the audio capture wasn’t at all perfect at the time of making that video, and since then, I’ve discovered a better means of capturing haptic feedback that I feel is closer to the raw output of the controller. In what essentially started off as an experiment, we published a video showcasing those very haptics in a game that was designed specifically for that, Astro’s Playroom. Last month, we published an article that dove a bit into the PS5’s DualSense controller and the way developers were utilizing the haptic feedback to create a more immersive experience. Is your Spidey Sense tingling with curiosity? Here’s how you can experience it.

No, you’re not reading that title wrong at all, we really did manage to recreate Insomniac Games’ Marvel’s Spider-Man 2 reveal trailer with functional haptic feedback.
